Intro and Overview
- Athlete
- Badger Scout
- Camp Archer
- City Kid - because they "keep it real" they have resistance to magic and psionics
- Counselor in Training - there's a lot of variety with this one because you get to pick specialties
- Cryptid Enthusiast
- Farm Kid
- Lascivious Teen - regain HP after sex, but also attract the attention of monsters by doing so
- Naturalist - this is the healer class
- Party Animal
- Prankster - this class pulls agro and has the ability to get away
- Snob - Who knew entitlement was a benefit?
- Survivor
- Underdog - this class is cool because it gets reward for failing, this is an awesome idea
- Whiz Kid - this class gain a robot buddy that can upgraded as the level up
- Woodsman
While there is a specific camp discussed later, there's a cool chart that lets you come up with the type of camp the game will take place at. This can affect character creation. There are also 12 adventure hooks. They are presented like adventure hooks/story seeds in other ST books. There's a nice variety of threats and ideas here. There are some legendary creatures, fey, revenants, and cults. There's also a small bestiary of camp creatures. If you need more, you should check out the Ultimate Edition of the DP&D Cryptid Manual.
Camp Red Ivy (aka Camp Blood) is given some detail. It's layout, information about the surrounding area, and staff are all presented. While you can (and should) add more to the staff and community, there are several npcs with related stats. Additionally campers and counselors at Camp Blood can earn badges, which grant one-time benefits for certain achievements. This is a great and thematic way to reward players. The book ends with several random chart to help GM's flesh out their camp and some recommended viewing.
Final Thoughts
Camp Blood is a great thematic SURVIVE THIS!! game. The femme Jason homage by Peter Frain is phenomenal. It goes great with the Bloody Appalachia and Bloody University (currently on Kickstarter) covers. There are a few really brutal art pieces by Christopher Torres and Phil Stone that fit with the grindhouse vibe of the bloody horror line. However, I feel Camp Blood is more of a stand alone Dark Places & Demogorgons setting book. Don't get me wrong, the game is bloody and dangerous, but with a youth centric focus, it just gives me different vibes. I love the book, it's just a bit more tame than I expected (and there's nothing wrong with that). If DP&D is a kids and younger teen game and Bloody Appalachia is for adults then this one falls somewhere in between. You can play it as safe or dark as you'd like. Whether you want Ernest Goes To Camp or The Burning, you can do it with this book.
Order your physical copy from the Bloat Games store or grab the pdf on DriveThruRPG
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